Here are the patch notes straight from Riot Games.

Traits

BrawlerBonus Health: 300/600/1000 ⇒ 250/500/900

Champion Nerfs

DravenHealth: 700 ⇒ 650Attack Damage: 75 ⇒ 70JinxAbility Bonus Attack Speed: 0. 75/1. 0/1. 25 ⇒ 0. 6/0. 8/1. 0Rocket Damage: 100/225/350 ⇒ 100/200/300KayleShield Duration: 2/3/4 ⇒ 2/2. 5/3LucianAbility Damage: 150/250/350 ⇒ 100/225/350ViMana: 50/125 ⇒ 75/150

Champion Buffs

AatroxSpell Damage: 250/600/950 ⇒ 300/600/900AniviaHealth: 650 ⇒ 700GnarBonus Attack Damage on Transform: 30/60/90 ⇒ 50/100/150Miss FortuneAbility Damage: 800/1250/1700 ⇒ 900/1300/1700MorganaArmor: 20 ⇒ 30Ability Damage: 200/325/450 ⇒ 175/300/425ShenHealth: 650 ⇒ 700

Items

Luden’s EchoDamage: 200 ⇒ 180

Bugfixes

Further adjustments to in game matchmaking to prevent seeing the same opponents as often. The Hextech trait now disables Ionic Spark for the appropriate 8 seconds instead of a whole round.

Brawlers are the best unit to get in TFT right now. Matching six of the beefy bros together nets you an extra 6,000 health on powerful units. Volibear with two Rapid Firecannons and a Cho’Gath with Archangel’s is a stupidly powerful combo that even a 3-star Kayle can’t chunk through. Add a Jinx or Draven with any items, and the game is pretty much won for you. Nerfing both of those damage-dealers is beyond important to the health of the game.

I can’t tell you how many times I’ve lost to a Jinx that’s allowed to snowball with multiple kills. Even as a one-star, if she gets her rocket launcher, it’s game over. Games of TFT are decided randomly, but there should be a limit to the chaos.

How do you feel about this patch? Tell us in the comments.