Here are the full Teamfight Tactics 9.14 patch notes from Riot Games

Teamfight Tactics 9.14 Patch Notes

Systems

Attack Speed Changes

We’ve changed all champions’ attack speed ratios so that attack speed bonuses are now calculated based on a percent of the champion’s base attack speed. In short, champions with lower base attack speeds will receive less benefit from attack speed items. Certain champions and attack speed granting items have been adjusted in this patch to compensate.

Champion Attack Speed Ratios: 1.0 > champion base attack speed

PvE Rounds

In the event that you do not get an item during a PvE round, one of the minions, monsters, or epic monsters will now drop gold instead.

Dragon and Elder Dragon no longer benefit from the Dragon Trait bonuses. All sorcery comps rejoice.

Ranked Premade Restrictions

The ranked premade party size is now limited to three players at all ranks. Down from five below plat.

Level Breakpoints

XP to 9: 70 > 64

Ability Targeting

Abilities that target low health champions now determine “lowest health” by HP percentage instead of total HP

Shop

When you reroll your shop after leveling up from round XP, the shop is rolled at your new level instead of your old level

User Interface

Added “Streak” indicator next to gold total. It displays your current streak (win or loss) and the rewards for maintaining streaks of different lengths

Added a combat recap so you can see how much damage each champion deals each round.

Added champion stats (attack damage, armor, magic resist etc) on their pop up inspect panel when you right click

Traits

Demon

Mana burn chance: 40/60/80 percent > 25/50/85 percent

Elementalist

Golem health: 3000 > 2500 Golem Attack damage: 200 > 100

Guardian

Armor buff: Stacks up to 2 times > Stacks any number of times

Gunslinger

Improved visualization of Gunslinger AoE attacks Fixed some bugs where Gunslinger extra attacks could fail to fire at high attack speeds Extra Units Hit: 1/all > 1/2

Pirate

Average gold per chest: 2 > 1.6

Shapeshifter

Bugfix: Shapeshifters will now gain the correct amount of health when they transform, previously they would fail to take into account the health they gained from their star level.

Transform health gain: 100 percent > 60 percent

Wild

Attack speed per stack: 7 percent > 8 percent

Tier 1 Champions

Darius

No longer casts his ability at times when no enemies would be in range at start of cast

Elise

Cost: 2 > 1 Spiderlings now benefit from the Demon Origin effect Mana cost: 75 > 100 Number of spiderlings: 2/3/4 > 1/2/4 Health: 500 > 450 Armor: 25 > 20

Fiora

Attack speed 0.7 > 1.0 Damage: 100-250 > 100-400

Graves

Health: 500 > 450

Vayne

Attack Speed: 0.6 > 0.65

Warwick

Ability now applies on-hit effects

Tier 2 Champions

Ahri

Fixed a bug where Ahri’s ability wouldn’t deal damage while she was dead Now retargets her ability if the target dies during the cast time Ability targeting: Random enemy > Current attack target

Blitzcrank

Fixed a bug where Blitz could hook a unit off the board if he died while casting Nearby allies are now more likely to target the unit Blitzcrank pulls

Braum

Fixed Braum’s tooltip to properly reflect that his shield reduces a percentage of all incoming damage

Damage reduction: 60-90 percent > 70-90 percent Mana cost: 75 > 50 Ability targeting: nearest enemy > furthest enemy

Lucian

Relentless Pursuit second shot damage: 65/150/235 > 150/250/350

Pyke

Mana cost: 100 > 125 Starting mana: 50 > 75

Rek’Sai

Burrow duration: 1.5 > 1 Knockup duration: 1.25 > 1.75 Damage: 150-250 > 150-350

Shen

Starting mana: 50 > 100

Tier 3 Champions

Aatrox

Mana cost: 100 > 75 Damage: 350-850 > 400-1000

Evelynn

Health: 550 > 600 Execute threshold: 50 percent HP > 65 percent HP Execute damage multiplier: 300/400/500 percent > 300/500/700 percent Eve’s ability now roots targets during the cast time (0.35s) to prevent them from moving out of the area of effect.

Gangplank

Ability now applies on-hit effects Fixed a number of bugs with animations and barrel chains Attack speed: 0.6 > 0.65 Health: 650 > 700

Katarina

Fixed a bug where her ability wasn’t properly preventing enemy healing

Kennen

Damage: 300-660 > 400-900 Attack damage: 60 > 70

Morgana

No longer casts her ability at times when no enemies would be in range at start of cast Damage: 250-450 > 300-450

Poppy

Armor: 30 > 40 Stun duration: 1.5/2.5/3.5 > 2/3/4 Number of targets hit: 1 > 1/2/3

Rengar

Savagery’s attack speed buff is now multiplicative (it increases Rengar’s attack speed ratio)

Shyvana

Attack speed: 0.65 > 0.7 Health: 550 > 650 Bonus attack damage while dragon: 60-160 > 100-200

Veigar

Damage to lower star champions: 9999 > 19999 Mana cost: 85 > 75

Volibear

Health: 650 > 700 Attack speed: 0.55 > 0.65 Mana cost: 100 > 75 Lightning attack damage ratio: 60-100 percent > 80-100 percent

Tier 4 Champions

Akali

Fixed a number of bugs that would sometimes cause her ability to not deal damage No longer casts her ability at times when no enemies would be in range at start of cast

Brand

Mana cost: 100 > 125

Cho’gath

Health: 1100 > 1000 Knockup duration: 2/2.25/2.5 > 1.5/2/2.5

Draven

Attack speed: 0.85 > 0.75

Gnar

Health: 850 > 750 Armor: 35 > 30

Leona

Mana cost: 150 > 100

Sejuani

Stun duration: 3/4/5 > 2/3.5/5

Tier 5 Champions

Anivia

Ability no longer cancels when Anivia dies

Miss Fortune

Ability targeting: random enemy > current attack target Now retargets her ability if the target dies during the windup Fixed a bug where Miss Fortune would sometimes move and change her ult’s trajectory while channeling Mana cost: 75 > 100

Yasuo

Ability now applies on-hit effects Knockup duration: 1.25 > 1.5 Damage: 150/250/350 > 150/350/550

Items

General

Items no longer benefit from Ability Power

Spatula now doubles the stat power of its sister component. For example: Youmuu’s Ghostblade grants 40 Attack Damage

Every NPC Round now drops a reward. Rewards that can be dropped include item components, gold, and XP.

Cursed Blade

Can now reduce targets to 0 stars. Fixed a bug where Cursed Blade would reset an enemy champion’s level if it triggered a second time.

Frozen Heart

Effect now applies more consistently to any unit near the wearer

Guardian Angel

Revive delay: 4 sec > 2 sec Health restored: 500 > 1000 Bugfix: Guardian Angel now properly clears Grievous Wounds

Guinsoo’s Rageblade

Attack Speed per stack: 3 percent > 4 percent

Hextech Gunblade

Fixed a bug where spell vamp was sometimes not properly granted No longer benefits from item effects (looking at you Shyvanna with Thornmail)

Ionic Spark

Now deals true damage instead of magic damage Fixed a bug where Ionic Spark was applying 75 damage instead of 200

Locket of the Iron Solari

Now shields the wearer and the champions two spaces to the left and right of the wearer at the start of the round Shield value: 200 > 300

Luden’s Echo

Fixed a bug where targets weren’t taking the correct amount of damage Fixed a bug where Luden’s would proc on basic attack hits but not on ability hits Primary target damage: 100 > 200 AoE Damage: 0 + 1.0 AP > 200

Morellonomicon

Max HP damage per second: 2.5 percent > 3 percent

Rapidfire Cannon

Now updates in response to range changes (RIP RFC Nidalee)

Recurve Bow

Attack Speed: 15 percent > 20 percent

Redemption

Now triggers at 25 percent health No longer damages enemies

Runaan’s Hurricane

Bolts: 2 > 1 Bolt Damage: 50 percent > 25 percent Now applies on-hit effects

Seraph’s Embrace

Fixed a bug where Seraph’s effect wouldn’t stack

Statikk Shiv

Now always hits 3 additional targets, rather than all champions in a frontal cone Now only activates a maximum of one time per launch attack

Thornmail

Reflect damage: 35 percent of physical damage taken > 100 percent of physical damage mitigated Damage type: Magic damage > True damage

Warmog’s

Regen: 3 percent max HP; 6 percent missing HP

Zeke’s Herald

Now only grants attack speed to champions two spaces to the left and right of the wearer Attack Speed Aura: 10 percent > 15 percent

Teamfight Tactics 9.14 Patch Notes Summary

It looks like Wild and Knight got major buffs while Gunslinger and Tier 4 champions saw their value diminish. Draven received a minor nerf to his attack speed but Imperial with Darius will still be a viable option. There’s a ton of changes in this patch that are going to drastically impact the meta. With Warmog’s receiving double the healing and Locket getting a massive shield increase, expect to see a lot more tanks on the battlefield.

These changes will make Shyvana, Elise and Gnar three of the best champions in the whole game. Combine them with the attack speed from Wild or the healing from Noble and you’ll be able to dominate.

Pyke, who is probably the best champion to pull in the first carousel, received light nerfs so he should continue to be the best Assassin you can grab. Pair him with Phantom Dancer and Luden’s Echo and the damage you output is going to be disgusting.

How do you like this Teamfight Tactics patch? Tell us in the comments.