The changes coming to the game with the new update are described in patch notes as new additions designed in response to “community-requested features.”

The first is a brand new photo mode, for taking in-game images.

How To Use Star Wars Jedi: Fallen Order’s New Photo Mode

The new Photo Mode in Star Wars Jedi: Fallen Order can be activated in the settings menu once the 1.05 update for the game has been installed. Once enabled, Photo Mode can be activated during gameplay by simultaneously pressing in the two control sticks—LS and RS on Xbox One, or L3 and R3 on PlayStation 4.

Clicking the two simultaneously will automatically puase the game and bring up several options for framing and customizing your digital photograph:

Camera HeightCamera RotateZoomTiltFocal DistanceF-StopExposureVignetteFilm GrainChromatic AberrationHide playerHide AIFilterFilter StrengthPlace SpotlightRemove SpotlightSpotlight BrightnessSpotlight WarmthHide UI

Pressing R3 or RS will reset to the original image you had when photo mode was activated.

The other change stemming from player feedback coming to Fallen Order is far more subtle than the in-depth Photo Mode, correcting a complaint many players had with Jedi customization late in the game’s campaign.

One of the final locations visited in Fallen Order is Ilum, a snowbound planet rich in the kyber crystals used in lightsabers (and the Death Star superlaser). There, Jedi Cal Kestis rebuilds his ruined lightsaber. As before, players can then customize the emitter, switch, sleeve, material and blade color of Kestis’ laser sword. But because Cal’s mentor Cere Junda gifts him her lightsaber switch, that part becomes uncustomizable for the remainder of the campaign. While the limitation may make narrative and sentimental sense, some players of Fallen Order disliked the disregard of complete lightsaber customization.

That’s now been changed in update 1.05. Now, the lightsaber customization menu includes a button toggle to choose between Cere Junda’s switch and your own choice.

Star Wars Jedi Fallen Order Complete Patch Notes

In addition to the two new features, described above, the patch notes also came with a litany of bug fixes, quoted below:

We’ve made a pass of the game in an effort to reduce the number of crashes you should encounter. The end result of this is now a more stable game. Fixed collision issues across several planets in the gameCollision within the caves and temple on Zeffo have been improved, reducing clipping issues and lowering the possibility of Cal becoming stuck. Fixed an issue that would sometimes cause Cal to become stuck in a floating state below the train on Bracca. We identified a few areas on Kashyyyk where Cal could fall out of the world, this will no longer happen. We’ve fixed some collision on Dathomir, preventing Cal from falling through the ground. Collision on Illum has also been improved, making sure that Cal doesn’t become stuck. During a fight with the Second Sister, it was possible for her to get stuck in a door. She has been freed. Bogano has had its collision improved, preventing Cal from becoming stuck on world geometry. In some rare cases, Cal was floating while on Kashyyyk. He has since been grounded. BD-1’s ability to slice panels was sometimes not working as intended, preventing you from progressing. This has been fixed and should no longer occur. A mural scan on Bogano wasn’t working properly, this should now be fixed. The train on Bracca could get stuck in a state where grates would fall off too early, preventing progress. We’ve fixed this so that Cal can continue climbing. On rare occasions Bounty Hunters would stop hunting Cal, we’ve now re-enabled their trackers, so be careful. For some players, BD-1 had gotten left behind on Bogano, preventing further progression. This should now be fixed. The chest count on some planets was not working as intended, this has been fixed. On rare occasions Greeze would refuse to open the ship doors and expose Cal to the sunlight on Dathomir. We’ve fixed this so that the story can continue. Fixed an issue that prevented Holomap areas and gates from not working properly on Dathomir, Kashyyyk and Bogano. An issue would sometimes occur that would cause the Holomap tutorial on Bogano to remain on-screen. This has been resolved and it should no longer occur. An elevator on Zeffo could lead to Cal getting stuck in an infinite loop, our maintenance crews have fixed this particular elevator. A dropship on Zeffo wasn’t showing up as intended, preventing the player from progressing further. We’ve ensured all landing zones are clear for arrival and this should no longer occur. PC players were having issues selecting difficulty with the mouse, this should now be resolved. We’ve fixed an issue where Cal could avoid enemies on Zeffo, to the extent that gameplay events wouldn’t trigger, halting progression to the story. On rare occasions cinematics on Dathomir get stuck in an error state, preventing progress. This has been fixed. Fixed an issue that would cause world loading issues on Kashyyyk for players with double jump. We’ve optimised the level to ensure loading completes properly.

Star Wars Jedi: Fallen Order is avaiable now for PC, PS4 and Xbox One.