PUBG Update 4.3 Patch Notes

New Feature: Survival Mastery

“Develop your not-so-killer instincts.”

We are excited to introduce the Survival Mastery system, where players can develop their less-than-lethal aspects of PUBG gameplay. This companion system to Weapon Mastery, which allows players to progress their skill in gunplay, will also introduce new ways for players to express their personalities on the Battlegrounds with new rewards and PUBG ID.

Survival Mastery is a new progression system where players increase levels by gaining XP based on the players’ survival patternsThe system operates all the time without being affected by seasons. The Level cap for Survival Mastery is 500Players can earn XP in the following situations:LootingUsing items during combatCombatReviving a teammate

Match summary timeline

The match summary timeline recaps all survival actions performed in a matchPlayers can check survival actions they have performed in their previous match in a timeline sequence from Mastery > Last Match Tab

The activities below will be shown in the timeline, along with other XP earning activitiesLanding pointLocation where players perform certain actionsDamage dealt and receivedDistance a player travels using vehiclesSurviving Blue Zone phases

Survival style showing players’ playstyle

In Mastery > Survival tab, players can check their recent survival playstyle from the analysis of all players’ dataSurvival style tracks your recent playstyle by analyzing data of all the players playing PUBG. It includes the following information:Average engagement lengthAverage engagement distanceItems looted per gameDistance traveled per gameHot drop rateDamage taken per gameThe 3 most prominent of these traits will be displayed

Survival Mastery - PUBG ID

A new system where players can express themselves while show their progression and Survival Mastery rewardsPUBG ID includes Survival Mastery Level, Player ID, Emblem, Background, and PosesA summary and detailed recap are availablePlayers can view and change from Mastery > Survival tabPlayers are able to view other player’s PUBG ID in the following caseTeammate from the previous matchPlayer you killed and the player who killed you

Emblems

For every 10 levels (5, 15, 25. . . ), players are rewarded an emblemPlayers can express themselves with various emblems on their PUBG ID

Backgrounds

For every 10 levels (10, 20, 30. . . ), players are rewarded a backgroundPlayers can express their identity with different backgrounds on their PUBG ID

Poses

For every 100 levels (100, 200, 300. . . ), players are rewarded a posePoses are the highest reward in the system and players can change their pose using the Survivor tab and PUBG IDPlayer poses utilize the player’s equipped clothingOther skins such as vehicles and weapons aren’t currently utilized for poses

BP Rewards

BP will be granted for levels without other rewards

New Weapon: DBS

he DBS is a double barrel pump-action bullpup shotgun that can only be initially obtained from Care PackagesDBS has two internal magazine tubes that allow the user to load up to fourteen 12-gauge roundsThanks to those combined firing mechanics, DBS can produce massive bursts of damage in a short time spanUpper rail of the gun allows a Holographic, Red Dot Sight, and 2x to 6x ScopesMaximum effective range to deal damage with the DBS is 100 m

Gameplay

“Two in the front, two in the back, and we don’t look back.”

Improved shotgun consistencyHit probability increased, especially in medium shotgun rangeDamage drop-off over distance increasedMinimum per pellet damage within effective range of each shotgun increased to 4Except the Sawed-Off, which is threeAll shotguns fire nine pellets total per roundAdjusted shotgun balanceAll shotgun pellets now use more realistic ballistic curves (speed decrease over time)All shotguns had their recoil effects updatedDamage multiplier changesHeadshot: From 1. 5 to 1. 2Torso: From 1. 0 to 0. 9S686Maximum effective range set to 80 mIncreased reload speed by 20 percentS1897Maximum effective range set to 80 mPump action speed increased by 20 percentPump action will no longer temporarily un-ADS the playerSawed-OffMaximum effective range set to 80 mMaximum increased probability range set to 50 mIncreased number of pellets fired to nineDecreased damage per pellet from 22 to 20Duckbill attachment: Pellet spread multiplier increased from 0. 8 to 1. 0Updated weapon impact effectsBoth decals and particle effects are now more directional allowing players to better understand the direction shots are coming fromSize and characteristics of the effect depend on both the surface being hit and the class of the weapon being firedQoL improvement for healing items while walkingHealing items can now be activated while moving and your player will be reduced to walking speed and continue using the item while you move at walking pacePreviously, you had to come to a complete stop to start healingCanted Sight reticle type can now be adjusted, along with brightness, similar to the Red Dot

Sound

Reduced the volume of the Red ZoneFootstep sounds volume and attenuation have been re-balancedFootstep sounds will be more drastically reduced when players move to the outer limit of footstep audible rangeDifferent sound effects are played when landing from falling, dependent to the surface material typeMade improvements to the ledge-grab sound effectsFor more information on the sound improvement plans, please go to the following link: Dev Letter: Sound Improvement PlanAdded a new song to the TurntableThe new song will replace the previous song

Survivor Pass: Aftermath

The current season of both the Survivor Pass and Survivor Title System will end on October 16 KSTSurvivor Pass: Starting October 2nd, two weeks before the end period of Aftermath, there will be an on-screen message, pop-up and countdown on the Survivor Pass banner in the lobby to notify players of the pass end timingA pop-up message displayed will be displayed to users purchasing Premium Pass and Level-up items, alerting them of the time left until pass endPremium Pass and Level-up items can be purchased until the Pass period ends

UI/UX

Added background blur effects to make the duo/squad team UI have better readabilityImproved visibility of the fire mode indicator on the HUD to further differentiate firing modesDecreased brightness of equipment iconsAdded headphone icon to the UI right of the health HUD to indicate when the Instant Volume Reducer (F7) is enabledA system message at the bottom of the screen has also been added when activating/deactivating this function

Performance

Minor performance optimizations that will improve FPS in areas where many players are in close proximity to one anotherMade visual improvements to shadows and enhanced rendering performanceDeployed tentative change on the test server mitigating an issue which causes loot to appear late, mainly after landing from your parachuteDev Note: As this change increases server load, we will closely monitor any potential negative impact this may have to the player experience. We intend to apply this change to live servers with this update if player feedback is positive and the overall server performance impact is negligible. Any changes to this plan will be communicated through the patch notes. Please try the changes on the test servers for yourself and share your feedback.

Custom Match

The days of slow, weak zombies are over! Custom match Zombie modes are getting the following improvements:

Zombies now have stronger physical capabilitiesZombies can run faster, jump higher, and attack much fasterIncreased the running speed by 1. 5 timesIncreased the jumping height by two timesIncreased the speed of attacks by 1. 5 timesZombies now have much more health and stronger healing powerIncreased strength by more than two timesCan recover health automatically when they are not engaged in combatNo fall damage when falling from high locationsReceive less damage from guns, except for headshotsZombies can now drive vehiclesZombies can now move around using vehicles instead of simply running on footMoreover, we are developing a virus infection feature, which is one of the core elements of PUBG Zombie (PUBZ) content. Internal tests are ongoing for various features to make the zombie mode matches more diverse and exciting. We look forward to your feedback on the improved zombie mode

PUBG Partner Icon

In Custom Matches, an icon will be displayed in front PUBG Partner’s nicknames. This icon will only be shown in the match information section and waiting room

Skins & Items

Once Update 4.3 is released to the Live Server, you will find the following new items in the store:

Halloween themed itemsSales Period: September 25 ~ November 1312 new Twitch Broadcast Royale itemsSales Period: September 25 ~ October 15Three Pan skins and one set celebrating the PUBG ClassicSales Period: October 2 ~ October 23New BP purchasable itemsBeryl & S12K BattleStat skinsTwo Madsy shoesNew BattleStat skinSCAR-L BattleStat skinReduced the probability of receiving a locked crate from the random crate purchase by 50 percent

Replay System

The replay system has been updated. Replay files from previous updates are now unavailable for use

Bug Fixes

Fixed an issue where character footsteps cannot be heard when walking backwards against corners of objectsFixed an issue where the smoke UI timer doesn’t sync correctly when the replay is skipped in replay modeFixed an issue where the Flare Gun firing animation is obscured when in the prone positionFixed an issue where grenade damage in rare situations could be received through objectsFixed an issue where an incorrect kill distance was shown when a disconnected player is killedFixed an issue where the healing items would be cancelled when pressing Sprint without movingFixed an issue where UAZ wheels wouldn’t get destroyed after being punched multiple timesFixed an issue where skull icons are incorrectly displayed on the minimap in Simplified Chinese language versionFixed an issue which caused an excessively bright light effect in the side mirror of motorcyclesFixed an issue where players could not be damaged by other players punching them inside vehiclesFixed an issue where parachutes were not displayed in training mode with a fully equipped bagFixed an issue where players are forcibly removed from training mode when vaulting over a certain wallFixed an issue where zombie players occasionally appear to be human in zombie modeFixed an issue where the lung capacity icon does wouldn’t display correctly when holding breath while swimmingFixed an issue which prevented footstep sounds from playing in specific situations when running through certain puddles

PUBG update 4.3 stands to be a pretty big deal given additions like the Survival Mastery system and the DBS. Under the new gameplay provisions, players are finally rewarded for the quieter aspects of battle royale success like looting, item use and revives. While the Weapon Mastery system focuses almost entirely on combat success, Survival Mastery fills in progression gaps that were missing before. It’s no secret that PUBG probably should’ve had a proper progression system years ago, but at least fans are getting one with update 4.3. The DBS, on the other hand, sounds like a very powerful double-pump that PUBG Corp is smart to limit to Care Packages for now.

Of course, not all the significant changes in PUBG update 4.3 are immediately obvious. To better compete with the DBS, all other Shotguns in the game are getting buffed with improved range, consistency and damage. To balance out the tweak, some multipliers have been reduced, though. Unrelated to weapons, the ability to heal while moving and small adjustments to annoying in-game sounds should make PUBG 4.3 a more pleasurable experience overall. Hardcore players have been hyped for PUBG update 4.3 over the past few days, and it looks like it’s going to deliver.

PUBG is available now on PC, Xbox One, PS4 and mobile. Update 4.3 is currently exclusive to PC Test Servers.

What are your thoughts on Survival Mastery and the DBS coming to PUBG? Was update 4.3 worth the wait? Tell us in the comments section!