The patch is now available on Xbox, PlayStaiton 4, PC and Nintendo Switch

Overwatch Patch Notes- Jan 28

HERO UPDATES

Hanzo

Storm Arrows

Damage reduced from 70 to 60

McCree

Deadeye

Firing Deadeye no longer locks the player’s aim

Reaper

The Reaping (Passive)

Healing amount reduced from 40% to 30% of damage dealt

Orisa

Fusion Driver (Primary Fire)

Damage reduced from 11 to 10

Fortify

Cooldown increased from 8 to 10 seconds

Halt!

Snare duration reduced from 1 to 0.65 seconds

Sigma

Gravitic Flux

Can now be interrupted before targets begin falling Impact slow duration reduced from 0.9 to 0.6 seconds Accretion

Explosion damage reduced from 60 to 40

Baptiste

Biotic Launcher (Primary Fire)

Recovery time increased from 0.35 to 0.45 seconds

Biotic Launcher (Secondary Fire)

Heal explosion reduced from 60 to 50

Six heroes received balance tweaks in this update, ranging from major buffs that improve their viability to serious nerfs. The biggest change in this patch was given to McCree who no longer has a fixed screen when using his ultimate, Deadeye. That means, you can pivot your view to see enemies behind as well as in front. This tweak will allow really good McCree players to position themselves on perches or safe spots and accrue even more kills. Be careful when you hear it’s High Noon.

The nerfs are also strong in this patch, with major damage dealers losing some of their punch. Hanzo’s machine gun arrow ability does 10 less damage per hit and Reaper heals 10 percent less. Orisa got bashed in the head with the nerf hammer, losing damage on her primary fire and increasing the cooldown on Fortify. Considering Orisa is a must-pick for maps like Illios, it only makes sense for her to be the target of a nerf.

The bare-footed scientist Sigma has a game-changing ultimate that can now be interrupted. Get ready for teammates to get a lot more hectic.

How do you feel about this latest Overwatch patch? Tell us in the comments.