Version 1.21 is available now for PS4, Xbox One, PC, Nintendo Switch and Google Stadia, and the biggest change to the general gameplay is to the Brutalities. The minimum health requirement for certain Brutalities that require it has been adjusted.

As for character-specific changes, Fujin and Robo Cop have received significant adjustments while others like Kitana and more received an adjustment or two.

Be sure to continue reading for the entire patch notes for Mortal Kombat 11 version 1.21 to learn how your favorite fighter has changed.

MORTAL KOMBAT 11 VERSION 1.21 PATCH NOTES

General Gameplay Adjustments

Move list correctionsAdjusted the minimum health requirement for many Brutalities that have that as a requirement

Kombat League / Online

Forever King Lobbies will no longer sometimes prevent users from joining after the room been full but now has open slotsThe Reward Screen after a Kombat League Season has ended no longer has an additional confirmation prompt when dismissed

Character Specific Adjustments

Cassie—Fixed a rare issue with drone moves could become disabled if BL-118 Energy Bounce was interrupted at a specific time during certain circumstancesCetrion—The Smoked Flesh Brutality now has the requirement “hold Down during hit"Cetrion—Deadly Winds & Deadly Winds Amplify visual effects no longer sometimes linger after they have been projectile destroyedD’Vorah—Fixed a rare issue which could cause her Ovipositors to disappear during gameplay under certain circumstancesErron Black—Fixed issue with hat using an incorrect animation if time out loss occurs at specific timing as forward throw connectsGeras—The Break Down Brutality now has the requirement “hold Down during hit"Jade—The Looking Good Brutality now has the requirement “hold Away during hit"Jax—The I Said Sleep Brutality now has the requirement “hold Down during hit"Johnny Cage—The And The Award Goes To Brutality no longer requires the Say Cheese Gear AbilityKano—The Bonzer Brutality now requires “hold Away during hit"Kitana—The Punished Brutality requirement is now “hold Down during hit"Kitana—Edenian Fade is no longer throw immune when she has landed and now displays Punish instead of Kounter when hit during its landing framesKitana—Arcing Sai (Edenian Fade) now displays Punish instead of Kounter when hit during its recovery framesKollector—The Slice Slice Slice Brutality now has the requirement “hold Towards during hit” and no longer requires first hitKollector—Adjusted visual effect location for the Relic Lure impact effectKung Lao—Fixed issue with Hat using an incorrect animation if a time out loss occurs at specific timing as Toward Throw connectsRaiden—The Brutal Bolt Brutality now has the requirement “hold Up during hit"Raiden—Power Discharge (Away + Front Punch, Back Punch, Front Punch + Front Kick) now has an adjusted hit region while the opponent is in a komboSkarlet—Bloodshot Amplify can no longer not have a projectile spawn when done with specific timingSkarlet—Fixed issue with Dagger disappearing during gameplay if her throw is interrupted at specific timingSub-Zero—The Big Leg Brutality requirement is now “hit 4 Brutal Kicks during match” (was 6)Sub-Zero—The End of Round Taunt Ice Clone Teleport will no longer sometimes cause Sub-Zero to become invisible in rare circumstancesSub-Zero—Fixed (Air) Polar Axe using an incorrect animation in a Tower match when done immediately after the match has begunShao Kahn—The Charging Through Brutality now has the requirement “hold Away during hit"Shao Kahn—The Head Kabob Brutality no longer requires first hitShao Kahn—The Nothing Left Brutality now has the requirement “hold Down during hit"Shang Tsung—The Inclement Weather Brutality now has the requirement “hold Down during hit"Shang Tsung—Fixed a rare visual issue when morphing into Raiden that could causing his cape to use an incorrect animationNightwolf—The No Leg to Stand On Brutality now has the requirement “hold Down during hit” and no longer requires first hitNightwolf—Fixed Razor’s Edge (Away + Front Kick, Back Kick, Front Punch + Front Kick) now does the correct chip damage on blockJoker—The Head Case Brutality requirement is now “perform ‘C C D D E G E C’ 3 times” (was 5)Terminator—Terminate armor is no longer sometimes removed when his Fatal Blow misses or is blockedTerminator—Terminate visual effects will no longer linger after a Mercy is performedFujin—Wind Barrier is now able to parry Liu Kang’s jump & hop attacks, Frost’s Hop Kick, and Kollector’s Hop KickFujin—Wind Barrier will no longer sometimes have lingering visual effects when it is interruptedFujin—Fixed some rare audio issues when Whirlwind (Away + Back Punch, Front Punch + Front Kick) and Tailwind (Towards + Back Punch, Front Punch + Front Kick) are interruptedFujin—AI can now perform the attack followups to Sky WakkaRoboCop—Missing with various attacks under certain circumstances will no longer enable autoblock when opponent is in the Cheval Trap Amplify or Electric Grenade Amplify hit reactionsRoboCop—Fixed a visual issue with Cobra Cannon using an improper animation for the first few frames in certain circumstancesRoboCop—Active Patrol and Reactive Patrol now displays Punish instead of Kounter when hit during its recovery framesSheeva—Fixed an audio issue with Untamed Fury Amplify sometimes missing sound effects

Mortal Kombat 11 is available now for PS4, Xbox One, PC, Nintendo Switch and Google Stadia.

What do you think of the latest update to MK 11? How much did your favorite character get changed? Let us know in the comments section.